Hey there polycounters! Here's my first level created in UE4, would love to hear what you think about the overall feeling and atmosphere? I Know there's a lot of things far from perfect, but would be nice to hear your opinion over the emotions this place brings you! =) [ame] https://www.youtube.com/watch?v=qVX1f0SJKJ4[/ame]
so i made a procedural material in substance designer. Is it possible to control the things that i can control via substance' product in ue4 as material instances or some sort? I'm not really familiar with unreal engine so sorry if this seems like an idiotic questions. I've done my research and my current hypothesis is no…
It was all done in blueprint (node graph). I have programmed but it was more than 7 years ago. Blueprints are incredibly powerful in UE4. In UE4 we've removed unrealscript and everything is either C++ or blueprints. Intro to Blueprints:…
Are detail normal maps what you are looking for? EDIT: whoops, didn't see the UE4 tag when I wrote that post. I don't know anything about UE4. Disregard.
Hey guys,I've been working on this environment in UE4. It's based on a concept by Ilya Dykov. The mood I'm going for is morning/mid afternoon, as if you just stumbled upon this dystopian thing in the middle of the woods. Here's where it currently is: Concept: There's still much I need to do but I'd appreciate any and all…
Hello everyone! I'm trying to create environment from 23rd noob challenge concept thread. I need a feedback, because whatever I do, it's getting worse and worse. I'm stuck. Scene is modeled in Maya and completed in UE4. Scene is in big BSP box for better control of shadows and lighting. Thanks for feedback. Concept: My…
Hi everyone! I'm new to this forum. I'm a student in Game Art & 3D Animation and I just recently finished a school project focusing on modular assets. I decided to create another environment with modular assets. After watching Brian Recktenwald's masterclass on environment design, I decided to apply his workflow. I made…
So, I've
been puttering away at this thing on and off since summer. It started as a way
to learn the new Zmodeler tools in Zbrush, without having to chase around for
ref, and practice hard surface at the same time. I've mostly been a character
guy thus far. This slowly evolved into a desire to turn out a game-model,…
I know guys the question itself might sound odd, I know it's business, which means trial and error, but It I would appreciate it if someone can guide me on how to market your products in UE4 marketplace, even if it's a simple guide without annoying people :)
Hey guys , After climbing my way from level design to env art to lighting art on static scenes, I felt it was a natural progression to move onto something more dynamic. The thought of doing a cinematic sequence using a real time engine had been lingering on for a while. Wake, the short movie, is my first venture into…