Hi,im giving an environment a lighting pass in UDK and i am having a problem with my normals being drowned out by the lighting. Any thoughts on why this might be?
I'm following a lot of tutorials right now to become better acquainted with UDK but the menus always seem to move around from build to build. Is there a website that documents where different menus are located, because these video tuts are doing me little good sometimes...
Hi guys I was making an environment from this concept (by skybolt) for a few weeks Here's my progress so far grass and sky is still UDK defaults texture feedback are sooooo welcome =)
Here's another update: I did some additional color balancing using UDK's color picker tool, which basically allows for Photoshop color adjustments to carry over to UDK. Other assets and changes include: -Foliage materials adjusted for stronger color varation -Vines on the bridge -Lots more dry foliage/twigs added -New tree…
Hi polycount. I'm trying to throw flora textures into my scene like this image below. How exactly does this work with UDK 2011? Anyone know? There used to be some kind of "foliage actor" that you could apply to a brush but It doesn't seem to exist. Thanks
Hi Guys this is my first udk work Below is youtube link,please watch it in full hd [ame="https://www.youtube.com/watch?v=IWPmXxqP_Fk&list=HL1346645053&feature=mh_lolz"]http://www.youtube.com/watch?v=IWPmXxqP_Fk&list=HL1346645053&feature=mh_lolz[/ame]
Can an imported static mesh be mirrored or flipped in udk?I have a row of archs and columns in a room and I want to duplicate them and mirror them to the other side in udk.How do I do that?
Hey guys, its been a while but I want to get back into modding, however it seems that I picked a bad time as the UDK download link is not working for me. Is anyone else having this issue?