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Foliage Implementation in UDK?

polycounter lvl 16
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Neolight polycounter lvl 16
Hi polycount. I'm trying to throw flora textures into my scene like this image below. How exactly does this work with UDK 2011? Anyone know? There used to be some kind of "foliage actor" that you could apply to a brush but It doesn't seem to exist.

Thanks


UDK3WIP4.png

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