Can an imported static mesh be mirrored or flipped in udk?I have a row of archs and columns in a room and I want to duplicate them and mirror them to the other side in udk.How do I do that?
I wanted to ask if say for example,I import a number of similar chairs I duplicated and exported to udk as against importing one static mesh and duplicating them around a level in the engine.Does it affect or cripple performance or is that wrong?
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