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Ambient occlusion in editor, March UDK

Anyone got this working with this version of UDK? It worked in the previous release. I have no idea why the option to show ssao in editor is locked.

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  • Tidus
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    Inexplicably, ambient occlusion shows in the editor now, and I didn't change anything. The option to show it in the viewport is no longer locked.

    The only thing different now than the day I had this problem is that the package I was using is now inside the UDK directory, loaded by default.
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