This is the first time I've used UDK. I made the assets by following tutorials (first time using zbrush too) and want to put them all into a scene to use as a portfolio piece. I think the people who set the tutorials were thinking of a Prince of Persia style...? I'm not really happy with the way it looks. It seems very…
Hey guys, Just starting out in UDK and assembling a scene and of course ran into some issues. I wanted the water (followed this tutorial http://www.hourences.com/ue3-water-indoors/) to emit a faint glow and tried to fake it by placing a directional light at the water level pointing straight upward (I have it selected in…
Hey Polycount, I recent started to help with an indie game called SURVIVOR. I'm doing environment art and I would love some feedback on the assets I'm making so I can improve the look of my work and make some better portfolio pieces. I'll keep updating this thread as I make more stuff. The game is set on an island In the…
So lately I've been checking out a WebGL virtual world called Cloud Party Time. It's being created by some ex-Cryptic devs. It's still in beta and changing all the time, but it's got my attention enough to give it a whirl. The build tools are particularly interesting. The camera controls feel very UDK and Maya like. (You…
Hi! I'm new at Polycount, and I would appreciate your help. After reading lots of tutorials about UV mapping, and after lot of experimentation, I have decide to use just smoothing groups (no chamfers) in some mesh (helicopter rotor) wich have lots of 90º angles. As I have to split the shells (islands) in the uv acording…
Greetings everyone! I am new to cryengine and building a portfolio piece. I had some UDK experience before, but as a student / junior artist I have question to those who are more experienced. to the point. I am trying to make a believable road in the desert, but I am not quite sure what would be best approach to do it. Im…
We recently started a scripting gameplay challenge over at mapcore. The challenge is centered around creating an interesting puzzle to get through a door. As designers we encounter this type of puzzle all of the time in our own games, how can we expand on this simple idea and create something truly unique and awesome.…
I am an indie developer busily working on my next game....and I have finally gotten some skeletal animation working on the gpu. I am currently using md5 (id Tech ) models and animation. I love 3d work and have been slowly learning modo and zbrush over time, and I am very happy with them. But neither of these support…
A little history about why I'm doing this map (Other than because its fun :P ) - This level was overall an experiment on several fronts. After making levels several years I have over time realized that most levels in games seem to keep their overall blockyness that the initial layouts had. I don't believe most players will…
I am planning to export a scene with 100+ unique objects to UT3 but I need a new light map channel for it to bake the light map... http://forums.cgsociety.org/archive/index.php/t-586809.html http://www.polycount.com/forum/showthread.php?t=86532 I downloaded both of these but I cant use them the install instructions seem…