Hey guys,
Just starting out in UDK and assembling a scene and of course ran into some issues. I wanted the water (followed this tutorial
http://www.hourences.com/ue3-water-indoors/) to emit a faint glow and tried to fake it by placing a directional light at the water level pointing straight upward (I have it selected in the second screenshot). The effect works pretty well in the bottom right corner but I haven't been able to raise the effect up to water level. Things I've tried: changing the light's position, increasing the intensity (which worked somewhat but gave me some ugly artifacts), moving the mesh at ground level out of the way play with a bunch of the options in the light (guess I just haven't found the right one). Also, is there a better way to achieve the effect of slightly bio luminescent water I'm going for?
Second question: How do I change/disable the distance fog? I got a mesh with some stars in the background that I want to use as the backdrop but as you may see in the first shot, it fades into the fog.
Thanks a bunch in advance.
Replies
For the Fog, did you start with one of the default Time of Day levels? There should be a Fog node that looks like a dinosaur or something way up in the sky. If you can't find it, go to the Scene window and you can select it from there.