hey guys!so i decided to redign a mech that i was working on a couple of months ago. i had no concept at the beginning and i ended up with a too noisy mesh and a bad composition now what ive done is getting rid of all the smaller parts and went crazy with the move tool to get a better silouhette and try to fix the design.…
I'm trying to optimize my models for opengl visualisation and one of the thing you can do is having one texture that carry all your black and white maps (AO, metallic, roughness...). Once I've baked all my maps separately, what's the best way to combine them into one texture like that? Should I do it in Blender (my main…
Hello Polycount! I finally got around to putting the finishing touches on my Comic Con 2011 entry, only a month into 2012... so better late than never right... right? I've been putting a couple hours a week into this every since I failed to meet the deadline. Super huge thanks to PC members Organized Chaos and TK Frog for…
I love Filter forge where you can scale or expand anything and evry noise involved stay same . So 2048x2048 or 256x2048 or 1024x2048 as well as re-scaling details in the end of node flow and everything stay same or related in pixel size . If only it could work on GPU. Have anyone ever managed to make FX-map that would be…
UPDATE: most current pieces Hello my fellow polycounters, Ive posted a few character threads here in the past but decided to consolidate any subsequent threads to just one, this one. Im on a journey to be a character artist (I know shocking :) ) but im determined. Anyway here is some sample of my work that i have done and…
Greetings Polycounters, been working on this for around 2 weeks now (90% of it being spent on texturing), I found an awesome knife concept online at conceptroot (awesome website and i forgot who started the website...was at the WAYWO thread :S ) and I decided to do it so i can further practice texturing...after about 3…
Alright, thought I would do less lurking and post something that I've been working on for a long, long time :) To avoid any confusion, this is a High Poly model only (with some beauty shots). Concept by Khang Le Any comments or questions are welcome. Yes I know, I do plan on working on a LP version and texturing this…
Hi everyone, I'm currently unemployed and I think it's a great time to do some art and improve my skills as a 3D artist. I'm fairly new to this field but I'd love to work in the video game industry as an environment artist. I've been very busy last week (playing Dark Souls 3) and I decided to do something I had in my mind…
Hiya fellow Zbrushers, as some of you may know Dungeons & Dragons DaggerDale recently released for Xbox 360 and PC on May 25th with the PSN version following shortly. I'm happy to say I've been given permission to post some of the character work I've done for the title. I'm honestly very proud at how the title and our work…
Hello, everyone I haven't been posting my work in a while and I figured now would be the time. Here are some of the characters I've been working on since the summer of 2011. I used Xoliul's excellent shader for these two. Hope you like them. The first one is my entry to cgfeedback's mass effect contest which I never…