Greetings Polycounters, been working on this for around 2 weeks now (90% of it being spent on texturing), I found an awesome knife concept online at conceptroot (awesome website and i forgot who started the website...was at the WAYWO thread :S ) and I decided to do it so i can further practice texturing...after about 3 rehauls on its textures i'm slightly satisfied with its current (although i personally think its terrible) ...i also decided to try out making a few beauty-like shots in marmoset with various lighting and settings.
comments and critiques are extremely welcome and I will say that i deviated QUITE ALOT from the original concept when it came to texturing. I still have a MASSIVE amount of things to learn and I still have a Looong way to go before my stuff looks as good as alot of stuff you guys show out.
Concept:
shots:
Low+high poly models:
textures (diff,spec,norm) (all of them are 2048,2048)
Replies
It also looks like your support edges of your hi poly are way too tight. Loosen those up a bit and you'll get much better normal bakes. You've really got to push the material definition in this. You can also clean up the low poly a lot by having that cylinder on the underside of the hilt either not be attached, or merging those edges to the corner.
nice model man, the lp could go lower by getting rid of a bunch of those loops.
And the texturing could be pushed alot further, i suggest looking at this tut by raccer445:
http://www.nextgenhardsurface.com/index.php?pageid=racer445
@cordell, thx for the tut by racer...i've watched that vid so many times yet my GODDAM mind cant grasp how metal always seems to react....and metal is supposed to be one of the easiest things to create :S
Would LOVE to hear critique and Comments on the textures for the blade now...to me personally it looks.....somewhat "ok"....lots more to learn still
texture maps (2k,2k in toolbag) (downscaled in photo)
(Diffuse)
(Specular)
good job
btw which part of the material is bland to you....is it the whole thing?...i know i still have to tweak and change
@sasochicken i completely agree with you and the knife handle...thing was that i was trying to follow the damage from the original concept (2nd photo) until i never thought much about making it realistic...also left the other side void of damage just cause i wanted to see the contrast between the sides...i did a crappy job on the high poly which made this suffer