Hate to ask, because i'm sure that it's been brought up and or posted/linked a million and a half plus times, but i'm looking for a library of movement reference, either for animation or still drawing. I searched the forums a bit but couldn't exactly find what i'm looking for. Particularly, i'm looking for a female…
Hey guys, for some reaosn my Maya 2014 is not saving in my documents? it will save in all other directories? anyone know what may be a fix to this? Thank you
Is this possible in ue4? If I animated certain uv movements of a static mesh. Can this be imported into ue4 and it would work accordingly with textures.
Hi, I'm trying to make a tileable texture in ZBrush but I've hit a problem, when I press F to fit the plane behind my tiling texture to the document, it doesn't fully cover the canvas. I resized the canvas to 1024 x 1024. I have already tried zooming out the canvas but it does not work. Because of this, the maps rendered…
Does anyone have documentation for how maya computes normals for quads? If you aren't familiar with what I am talking about, Maya generates different normal orientations for both force triangulation left/right and quads left triangulated.
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a photorealistic model of a pest beetle. Use the main reference for modeling:…
Hello all, we've gotten the school assignment to create a game design document of a medieval siege weapon with props and everything. I have chosen to create a bombard and would like some feedback on what I have so far. Model sheet bombard: Production sheet bombard: -still needs to be done- Model & production sheet props:…
Say I have a full character model but I don't want to break it up to work on it. I'm using Uvgroups and hide and unhide to isolate bits of the mesh I want to work on. But here's my issue: even if I start with a very high document resolution ( 4096x3072 ) when loading the model, as I zoom in to work on just the head, it's…
Trying to set up a controler system in the viewports for animation. How can I limit the movement of an object in the world. For example I only want to be able to move objectA min[0,-50,0] max[0,+50,0]. In Maya It can be simply done by setting the transform contraints in the atribute editor. How can I do something similar…