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Plane for tileable texture won't fit to document properly on ZBrush, rendered maps are different

Hi,

I'm trying to make a tileable texture in ZBrush but I've hit a problem, when I press F to fit the plane behind my tiling texture to the document, it doesn't fully cover the canvas. I resized the canvas to 1024 x 1024. I have already tried zooming out the canvas but it does not work. Because of this, the maps rendered in ZBrush aren't the same as the maps I bake in XNormal, the cutoff points are different. XNormal is baking the correct region the plane is on but on ZBrush it isn't. I can't use the baked textures from XNormal because they don't match with my rendered ZBrush maps, could I get some help? It's for my final year uni project so it's driving me insane. Below is a screenshot of how the plane looks when I try to fit it to the document. 

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