This helmet is for project hostile ( http://teamhostile.wordpress.com ) Im working with my own concept art created in photoshop in blender since my silo trial ran out. I'd appreciate some tips but remember I'm youngen so go easy on me! Currently at 156 quads (no tris)
Hi! I started to work on a personal project, a Helghast Helmet. I posted some pictures in the How u model dam shapes thread because I had questions about some edge loops, but its all going smoothly so far. I would love to read some feedback and critiques. I started today (10/10) and I'll update this as my work flows. Below…
Have this helmet that I am aiming to fit into the mad max game world. Practicing Marvelous designer and made that neck cloth, still feels very doughy. I need to make some adjustments, and if you have any suggestions please fire away. Will be moving on to the clothing this week :smile:
Hey guys!! making my thread here, going to model this helmet as an all class for every character (or at-least ones that it will fit) THis progress pics will come soon! Concept by my good buddy, Serious Greg
Planning to do a battle helmet that is in some way modified for today's mutant murdering needs. I will do a standard looking one first and then experiment with cool modifications, alterations, battle damage and so on.
Hi everyone, I think I have made a high-poly, and tomorrow I will be doing a damage pass in zbrush, I am familiar with the interface but have not sculpted metal before so I would like to know how you approach this task. Thank you.
I just want to know what kind of techniques people use when modeling a helmet with a visible face such as: Do you model the face first then Build around?
So for my next project I'm recreating This guy's Steampunkish/retro-scifish space helmet. Here is my lo poly, Thought I'd show it for critique before I'd continue with my hipoly. Right now it's at 5966 tris. . .which I guess is kind of hefty but I really want to get as much of the detail in to make this super nice. I…
I am new to 3d modeling and this forum, hello. this is a helmet I have been working on, doing a high poly version so I can make some normal maps from it here is my ref. I wasn't 100 percent faithful to it but I am fairly satisfied with how it is. I plan on making the textures grungy like it is in the photo.