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Deep Sea Diving Helmet

I am new to 3d modeling and this forum, hello.

this is a helmet I have been working on, doing a high poly version so I can make some normal maps from itbronzedivinghelm_beautyshot2.jpgbronzedivingrender2.jpgbronzedivinghelmrender1.jpg

here is my ref. I wasn't 100 percent faithful to it but I am fairly satisfied with how it is. I plan on making the textures grungy like it is in the photo.
diving_helmet_1132_yokahama.jpg

Replies

  • Zoid
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    Zoid polycounter lvl 14
    o hai! welcome to 3d and the fprums
    it's looking ok, wireframe images are needed for people to crit topology also intended use is what poly count and texture size?
    I wasn't 100 percent faithful to it
    recommend in the future you represent references closer or give a paint over of intended changes. For a portfolio it's a good idea to be dead-on-balls* with reference (or include your decisions to change things) as this shows discipline/accuracy and viewers will notice the work as intentional and not accident.

    * industry term
  • doeseph
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    doeseph polycounter lvl 7
    Welcome to polycount!

    Wurz da wireframez? I sell ya some gold teef for em'!

    :D
  • IanJ
    Thanks for the tips Zoid, and here are the wireframes. i plan on doing a 1024 for texture size.

    Wireframescreenshot1.jpgwireframescreenshot2.jpg
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