Hi!
I started to work on a personal project, a Helghast Helmet. I posted some pictures in the
How u model dam shapes thread because I had questions about some edge loops, but its all going smoothly so far.
I would love to read some feedback and critiques. I started today (10/10) and I'll update this as my work flows.
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Below are my reference images.
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Replies
Yeah the final idea is to bake to a low poly. Is my edges too sharp for the normal map ? I think i can bevel those edges in the end right ?
Goodnight.