Yeah, Edit_Poly and Mesh Modifier stuff is stupid. I also hate having to deal with Edit Poly and Edit Mesh types in scripts, but I do sometimes, and othertimes I just tell the user they need to use Edit Poly. I just came up with this, I think this is what you want Edit: ( local theMesh = selection[1] if selection.count ==…
hello i have this doubt in 3dsmax: For example: create a box Add bend modifier Add Edit Poly Modifier A Remove Polygon 1 Add Edit Poly Modifier B Remove Polygon 2 my question is how to collapse edit poly A and B in edit poly C, so the result of the stack is: box bend Modifier edit poly Modifier C A lot of times i use…
Ancient god 216 triangles, texture size 256px Model I made and animated a while ago. I painted it on blender and then processed the texture with SLG_img2pix for that crispy look, it's an amazing free tool I really recommend it for editing retro textures or making them.
Hello, I passed from Max 8 to Max 2010. And something really usefull is missing now. Into Max 8 when you were selecting fews polys in EditablePoly than switch to UnwrapUvw modifier. 3DMax kept in mind the selection (That was perfect because Editable Poly do have better selection tool than UnwrapUvw) more off all sometime…
There is some way to edit a mesh in 3ds max with weighted normals, without breaking the normals that have already been edited. The normals are broken as soon as you cut the mesh or add an edit poly in the list of modifiers.
Hello, For some reason I cannot edit the envelopes on my mesh in 3DS Max, and was hoping someone could help me out here. I can do the skin modifier, add the bones, and use the voxel-solver to auto-weight my bones to the mesh just fine but for some reason the thing just does not allow me to edit the envelopes. I've noticed…
Hey guys, really AWESOME tool!! I'm loving it! Keep it up, can't wait to see the final version! :thumbup: I was wondering if the custom changes to the masks can be converted to an ID map or if there is an option to make those edits update the existing ID map being used in the project? Because I can't seem to find it and…
I hate to convert to editable poly every time I create an object. Is there a way to create editable polys upon object creation? (Just like you can disable backface cull upon object creation)? and a few noob questions hehe: 1)what is a null? 2)what is a normal? (as in edit normals)
Hi guys! Here is description of my problem: There are two equal cubes, Edit mesh and Editable mesh. When I create new vertices in sub-object mode, they are showing ONLY with Edit Mesh. What's the problem? P.s. my english is not brilliant, sorry :P
Okay so I've been battling with xnormal again. I've been getting the issue where it claims my cage and mesh are different despite only using the push modifier and 3DS max accepting it as a cage in the projection modifier. Importing my meshes back into 3ds max I noticed that one had an extra vert somewhere which wasn't the…