I hate to convert to editable poly every time I create an object.
Is there a way to create editable polys upon object creation? (Just like you can disable backface cull upon object creation)?
and a few noob questions hehe:
1)what is a null?
2)what is a normal? (as in edit normals)
Replies
a normal is a vector coming out of a polygon surface that determines which way its facing, and how it should catch lighting. if you have a default cube the normals point out perpendicularly from each face. edit normals lets you change the direction of the normal i think??
i've never come across nulls in max tho!
maybe a null is a term in another 3D program?? I dunno.
^ thanks Per128