You can experience everything the game has to offer for free. Those crowns you've been collecting in dungeons can be exchanged for energy via the exchange (click the energy module in the bottom right corner of your screen). Many players are entirely self-sufficient this way.
Max Pro Tip: Apply Turn to Mesh, uncheck "use Invisible Edges" and collapse. Go into vert mode, select all and click break. Check the model in and wait for your fellow co-workers to carry you around on their shoulders after they crown you mayor of cubeville.
Ivars: Thanks for the tip, i tried that but i get the same - not good - result as with the script. Will post a image of the issue later today when i have time. I get it to work ok when i do a good edit of the vertex normals on the branch object before i start duplicating it for use in the tree. Although it is not what i…
Something is wrong. Your breastplate looks nice but the bottom plate segment make him very narrow. Your chest is to small and your ribcage nearly not existing. The "smile" makes him more funny. Change the crown against a duncecap and you have a first class jester. :poly124:
Update: Decided to start this again fresh as i've finally decided on a theme for this. Going to do a group of sculpts rather then any game meshes, creating a team of characters (akin to the group in Golden Axe, Streets of Rage, etc). Regarding style, i'll be looking at inspiration such as "Knights Crown" and…
Worked on his neck area some. Needed to fix some pretty glaring muscle issues and fill it out more to get the shape I wanted. Also started work on the crown. On top is going to a sort of altar area that can be reached from the ground / top of the mountain behind him.
Artistically, I would say which one you feel comfortable in most. Practically, I'd go for Maya (and I'm a pretty hardcore XSI user) and even more practical, I'd say Max. :) XSI is hardly used in this industry except for maybe a handful of studios with Max taking the crown.
Hi in 3dsmax is it possible to : when I have fr example a Cone , and an array of cones all around to make so that all the surrounding cones gets projected with their bases on the surface of the central big cone so that their tips project along thenormals and they are all distribuited around the conical object to form a…
got the rest of it into marmoset w/ normal and a quick grayscale diffuse. Will do a proper texture pass next, add the arm goo.. I want the arms sorta ghostly, coming out of this sticky demon goo so that's the plan.. and tattoo's!. Oh and the light crown... and then lighting rendering and one in the bag! :D
Hi again. I've added these shot sof some of my foliage as I am not really that happy with it. Especially the tree canopies. They are too jagged. If anyone has a better method of creating large tree canopies please let me know. More specifically, the arrangement of branch clumps or 'crowns'? Thanks again.