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New crowd funded title

We have been working on our own 3D engine called Zest3D for Adobe Flash / Air to develop a 3D space game. It is a fully cross platform engine (iOS, Android, web, Kindle, Nook, BB Playbook, PC, Mac, Web TV....)

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https://twitter.com/plugin_io
https://twitter.com/zest3d
https://www.facebook.com/zest3d
http://www.youtube.com/gpaluk


We are looking for a 3D artist who would be interested to work with a single independent developer and project manager and would enjoy producing high quality, relatively low polygon models of futuristic looking space vehicles, debris, particle effects etc for an MMO game project. (around 2000 poly budget per vehicle tbd). This is a piece work project that you are able to do off-site. We would like to see your portfolio of work and are seeking an artist who is professional, dedicated, motivated and up for creating a very exciting game within the Indie game scene but mostly up for having fun during the process.

I have been a developer on the Adobe Flash platform for over 9 years, I am part of the beta release team for Flash Player and was involved in the stage3D API beta very early in the program. Zest3D was announced by product manager, Thibault Imbert, at the Adobe Max conference. I am a guest speaker at the Manchester Game Jam and Stage3D Online Conference next month, where I will formally announce the engine and the game. I have worked on many underlying game engines in the past which are used currently in high end bet gaming, education and underlying graphics tooling.

This game project will be crowd funded via a Kickstarter campaign which we will arrange and if successful, you would receive a 'per model' fee which would be agreed prior to the project start. We look forward to hearing from you. :D


Gary Paluk

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