Hi all, somewhat new to this forum ive decided to model a section of Halo 3's (Bungie, Microsoft Game Studios) Crows nest following this concept art
I will be using 3ds Max, substance painter and Unreal engine 4 throughout this project, i would be hugely grateful for any feedback and critiques along the way
i started to work on the door on the left
HP
LP / Wire
At the moment this is still a work in progress which is why i have yet to optimize the LP mesh
i know its not much to go on but any advice would be helpful
Replies
i sort of knew its like a bank vault, i just wasn't too sure what type of mechanism it was closest to, i will try and make the mechanism more like that of a vault/bulkhead door