So I'm fairly new to the 3D modeling world, only been doing it about 5 weeks now. I've been working with Blender 2.8 and was introduced to the concept of using zbrush for smoothing things out and adding finer details on highpoly models. But I'm having an issue. When I leave my model as-is, with ngons on larger flat…
Hello Polycount! I've recently completed this gun model for the most part, this was a big practice project in terms of hard-surface modelling and topology, as well as realistic texturing. I'm looking for feedback on those two things for the most part, especially the topology. My workflow was the classic modelling a…
Hi guys, I am a newbie zbrush sculptor and I have a question regarding low poly models. How does it work that a model like the one below, which consists of somewhere around 3k. tris looks really fine and the actual triangles cannot be seen? I mean, the texture is very polished, the detail is quite fine and still it's a…
Hey, I'm just about to start modelling my first car for a racing game. Just wondering if there's anything important I should take into account before I start. Presumably since its a hard surface model then perfect topology isn't a massive issue. How does the modelling affect things like reflections? Anyone who has modelled…
Hey guys, I was looking for the polycounts of the new starcraft 2 models, so i could try and model out one of their zerg concepts. I didn't find that, but I did find this: http://www.starcraftwire.net/gallery/showgallery.php?cat=517 this site has shots of loaaads of models from starcraft 2! wow! but now that i see they…
Hi there. I represent beastuotsource.com studio. We need modellers for fantasy Heroes of M&M 5 or King's Bounty like game project. The point is the models need for future sprite rendering. So it can be mid poly or higher. Your goals: Model 3d character or creature from concept art. Texture model. Make fixes. Please send me…
Hello all! This is my first post here at this forum. I have been lurking around for a while and I have been admiring the many great low poly models being shown. But now I feel I'm ready to show some of my own stuff. I am a noob modeler (hobbyist) and I use Lightwave 3D and Photoshop. The model I am making is my first…
Hi, im pretty new to modelling. I figured I'd learn by trying to model some of the characters from my favourite game, Final Fantasy 7. I'm using Maya. I tried using Zbrush, but i quite like the methodical way of modelling in Maya. I may venture back into zbrush at some point, seeing what can be done with it. Tifa The hair…