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Low poly model

polycounter lvl 9
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Lifelover polycounter lvl 9
Hi guys,

I am a newbie zbrush sculptor and I have a question regarding low poly models. How does it work that a model like the one below, which consists of somewhere around 3k. tris looks really fine and the actual triangles cannot be seen? I mean, the texture is very polished, the detail is quite fine and still it's a game engine optimized model.

What't the technique behing it?


Dota2_Pudge_Old.jpg

I tried to decimate my own model, projected the high res details onto the low res one but eventually, the decimated model was not as smooth as I wanted. Anyway, I am curious how the texture gives an impression of a relatively detailed model when behind it, there lies a low amount of polygons.

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