hey there. is there a way to lock the camera on mesh/object axis? i'm working much with "orthographic" view...camera moves around objectaxis, but then suddenly not anymore and the object moves around like the world around the sun.... so i have to go back to "create", deselect object, select object again, so camera stuck on…
The model I'm currently working on has too many objects for what I need to do. Does anyone know of a way to combine objects, but preserve each object's UV map?
Well, it's hard to judge the accuracy of that truck without knowing what you're comparing it to. But regarding your other points... The flat matcap basically just shows you model without any shading, without any shadows. It's useful if you just want to check the silhouette of your model without being misled by shading or…
I'm working on a project that uses Z axis so all the objects are facing X+ axis. I know I can change the mirror axis of each object, but how do I save it so it doesn't reset the next time I load ZPR? Or may be there's a way to change Zbrush's default mirro axis from X to Z?
Hi! Anyone know script for 3ds max that will pick object B -> move to pivot object A -> run another script to render animation to spritesheet -> change object B to object C ->run another script to render to spritesheet - > repeat with D,E... ?
miauu's Live Measure Pro version 3.3 is available. Changelog: + NEW: Added measure distance between the object's center and its farthest vertice. Works with mesh objects only. + NEW: Added measure distance between the object's center and its closest vertice. Works with mesh objects only. + NEW: Added measure distance…
Hi everyone, I've got a question about using XRef objects in 3DSMax. Is there a way to add a child to an object that is referenced in another scene, and get this child on the scene where this object is referenced? I've made instances of this particular object, so I would like to see this child with every instanciated…
string $sel[] = `ls -selection`; float $m[] = `xform -ws -q -t $sel[1]`; I have two objects. I want to copy the translation coordinates of one object to other. In above mentioned code, I would store the translation coordinates of second object in $m[]. How can I tranfer it to first object? Basically to $sel[0]. HELP!!!
this one has puzzled me... I'm working with models from the old DeEspona collection. The house in the video consists of a main object (polygons) and some other kind of objects for the glass, doors and frames. The main polygonal object is fine, but I don't know what kind of object the glass, doors and frames are... & I…