I've been working with Unreal more, and I'm getting annoyed at constantly having to manually move things to 0,0,0 and then export them one by one, so I threw together a quick script that I thought would do the trick.
This does 90% of what i need it to do. It goes through the selected objects one by one, stores their position, moves them to the origin, exports them to a file matching the name of each model, and moves the model back, before going on to the next object.
The issue is that every single file it exports contains ALL of the originally selected models, not just the actual current selection.
And like, I get it, "selectedonly: true" is technically correct, the best kind of correct. I DO have all 20 of those objects selected. . .
Is there a different method of export that only exports the model selected in each pass of the for loop? or am I boned and still need to do each model one by one?
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