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Proxy Materials and Objects - Vray/Maya

Hi folks! Hope everyone had a great Thanksgiving!

I have a couple of questions in regards to referencing objects and materials.

What I'd like to do is create a library of materials and a library of more complex objects (with hundreds of parts) that would be used again and again for various projects.

Then pull those objects as a sort of proxy into different Maya scenes for rendering stills or animation.

My logic behind this is that these library objects are going to be prone to change. Parts added, removed, modified, re-imported. So if I update the base object library, I'd like to open up an animation scene with that object included and have the object automatically be updated with the same material and geo changes of the base library object.

So if I have 100 different scenes all using the same reference object. I don't need to change 100 different scenes, only one base library object.

Is this something Maya/Vray would even be capable of?

Thanks,
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