Hi guys,
Is there a way to pullout any type of objects like when we use the "Quad draw tool" in Maya?
In the earlier versions of Maya was also a button to pullout more the pol-surfaces to see them.
Is there a way to pullout objects i.e. Crvs, Nurbs sufaces, Polyobjects, etc. .. to see them better and not inside the highpoly-count mesh without offsetting the objects after finishing?
At the moment I have a couple of nurbs and poly meshes that even if my highpoly mesh is ready to be remesh they show up behind / inside my highpoly mesh.
If you can help me with this one I will really appreciate!