Hello everyone, I learned so much from polycount as a lurker and decided to be a part of this great community. Better late than never, I guess. Here's the model and my process, I hope you enjoy it. Concept by the great artist Mario Manzanares @mariomanzanares . You can view his original concept art here :…
Hey all, this is what I'm currently working on, an updated version of Ocarina of Times Kakariko Village. I chose it because I friggin love this game and want to see it brought up to current gen standards. Here's an imgur link to an album which contains these pictures http://imgur.com/a/sqG6j/kakariko_village Environment…
As part of Inktober, I posted these in the relevant thread Polycount a while back and people seemed to like them so I figured Id share it with the rest of the forum :) I drew these as a sort of travelling journal for the main hero of the game, as if he was taking some time between resting dying at bonfires to sketch out…
We are looking for an Environment Artist / Modeler to join the Kill Shot development team in Halifax. Help us create the world’s best mobile FPS! This position is ideal for a dedicated, self-starting, and energetic person who is passionate about mobile games and thrives working in a creative and fun environment. Hothead…
Hello! Have been meaning to create a thread for this guy for a few days now, stopped blocking things in long enough to actually do it. End goal is to 3D print him in a pose (Crossroads episode, when he confronts the young German soldier) and also if I dont burn out, make a nice high rez game version and throw it into…
I don't typically do this sort of thing, but I'm gonna take advantage of a slow Saturday and announce that I have a final alpha version of the Team Fortress 2 map, plr_Gibraltar, I've been whittling away at for a couple of months now. It's a payload race style map in a train / warehouse / depot flavor. I'll show you a…
Hey Polycounters! This is one of my first posts, and my first time showing any of my work here. I have been lurking around for a few months, and I have to say that I am very impressed and humbled with not only the work that is shown on this site (I am truly in awe of the skills floating around here) but the amazingly well…
Right, hello world! The Demon Horde is a mod created in the UDK for a University project to show one's skills in scripting and level design. I must admit this has been my baby over the past 4 months, it's been such hard work considering I am the only person working on it but I've had a lot of fun with it. Pretty simple…
Hello Polycount members, My name is Ty and my team is looking for more people to join our project Posted Image . I have posted here before and had fantastic success in requiting passionate,experienced and creative individuals. We are on our way to create a fun and competitive game. We are currently looking for few more…