After getting feedback and digging the concept a little more I re-evaluated on the overall silhouette and form of the model.
I worked on 3d architectural visualization and low poly flat shaded models before but was not really comfortable with the baking process side of game assets, so I learned a ton. After a lot of blood, tears, back and forth between xNormal and Maya I was happy with the maps.
Here is a screenshot and render from substance.
The best part of making a game asset of course playing with it and having fun, right ? So I took the model to unity in the middle of texturing, and I added controller for the bike. Oh and sure : the particle effects.
I can't thank enough to @mariomanzanares for the concept art and @shayleen_hulbert for the critique.
Thanks for stopping by.
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