Hey Polycounters!
This is one of my first posts, and my first time showing any of my work here. I have been lurking around for a few months, and I have to say that I am very impressed and humbled with not only the work that is shown on this site (I am truly in awe of the skills floating around here) but the amazingly well written and professional critiques I have read on other threads.
Now, I'm (pretty obviously) not a professional game artist, but in the past few months Ive realized that a career shift into the gaming world is a very exciting concept to me. Up to this point, I have never even tried to do anything low poly... In fact I usually don't call a model done until my computer cant handle the poly count anymore.
Enough intro - Here is the latest of my robots. I started this model years ago purely for fun, and just recently I decided to finish it and get some renders out there to hear what people think. So keeping in mind that this isn't for in-game, or anything other than fun and practice, please tear it apart and let me know what you all think!
*I realized while uploading that the upper arm pistons didn't render for some reason.. oops :P
Modeled in Lightwave, Rendered in Max/Vray
4.7m polys
215 individual parts
Rigged and ready for animation
Replies
I agree - Ill probably animate it some day, but its pretty unlikely Ill ever texture it (the way I should). Not for lack of desire... I just have about 10 other similar projects in various stages of completion that I need to get to first
-N
I'd love to see it in motion.
Kudos!
Hi res modeling is an in demand skillset in games these days, so you getting a job in games is a definite possibility. Get your texturing skills and surface transfer/normal/occlusion map generation skills in order and you'd probably be good to go......
That would make it look all the more sweet in game! IMO. Imagine watching the bullets fly, the turrets rotating, bullets ricocheting, and being able to see the mechanics behind the beast...that sounds cool!
yay!
I still love it, but... what did you polished?
This piece must be really finished so go on and texture/animate it!
masturbation and stands on those merits alone!
Looks like it's wearing the equivalent of robot high-heels hehe
Nice work.
Ha, You got me! I knew somebody would have seen the old one. I am honestly flattered that you have one of my old renders in your inspirations folder
I abandoned this model right after that old rendering until la couple weeks ago. After a TON of cleanup I put it back together and Voila! Textures... Yeah, probably someday... Just have to find some of that free time stuff :P
-N
-N
More like engineering marvel
I promise you will never see that detailed of a model from me. Lazy? Maybe.
Damn though I don't know how you even imagine that much detail, plus I think if I attempted that my computer would shutdown and refuse to turn back on.
I wanna see it in motion so bad. that would be awesome.
Polygonal masturbation, indeed.
indeed...
BUT
for my eyes, it's too busy... like, i'm finding it difficult to see how everything ties together in how it works. you got any plans for it? anything that shows what it does (i know it kills stuff...).
i dunno, i've never been into robots, and i really like this, but it's just difficult for me to follow.
Nah looks awesome dude, as it was said earlier - its HP masturbation and so what? its great!
but i will be more imrpessed if you say you used subdivision surfacesfor everything which i highly doubt it. nevertheless is awesome. congrats.
so get to making BABIES now!
I would love to see a quick video of your rig, maybe some movement just so I could see how it would move. I'm having a hard time imagining how it would manouver lol.
I agree with this. I love any one part of it, but as a whole it's so busy you can't focus on any one part. It needs some clean, un-busy areas to balance it and focus the eye to the detail.
Also I have a feeling such tiny little feet are going to get driven into the ground under the incredible weight of that thing.
Anyhow, it's a totally bitchin' model, but the overall design could use some tweaks - perhaps some plating that goes over some of the busy parts, etc, to focus the eye onto the really interesting areas.
Textures could probably help differentiate areas a bit, too.
but oh yea...
SKILLS!!!
P.S. Keep this up and you could be free from that little Napoleon and be working on the next Mech assault game in no time;-)
Hey, thanks for the critique - sorry for taking so long to respond. I agree completely - if I was looking at this for the first time, I probably wouldn't know what it was for either. I really should have explained in my description better my vision..
As I was building this guy, I was going off a series of drawings I did about a rogue machine city - post WW3. 2 of these robots would stand guard at the outer gates of the city. The massive optics and large weapons allow the bot to rain death (artillery style) on any trespassers the second they are within visual range. Combined with auxiliary sensors, these sentry's could probably even lob ordnance over the horizon line, taking out enemy's before they even get within line of site of the city.This long-range attack style, and limited mobility is the reason for the minimal armor, and the lack of maneuverability.
If I ever finish it, they will have tethers attached to them, providing the power they would need. The great response I have received here has really got me interested in working on this again, hopefully Ill have an update soon!
-N
Its been so long I cant even imagine being able to work without a little spaz screwing up my every move.... Sounds dreamlike! Does your time working here seem more like a bad dream, or a past traumatic event from your perspective? :P
-N