Hey guys it's been a while! I joined the sketchfab Halloween contest but I only remembered about making a post now that It's finished :cry: Anyway in this scene I tried to paint everything in diffuse maps with no overlapping and try to get a good lightning/shadow point, here is the final model
Hello guys My name is Damian Lazarski and this is my first post on the Polycount forums, although I've been a regular visitor and I found it helpful many times in the past. Some of you might know me from the Crymod community, where I regularly show progress from my work on a TPP action/adventure modification called "The…
After playing the Last of Us Part 2, I wanted to try making a workbench of my own. This time with a little extra story added to it. I've always loved how each workbench was unique in the game and how it suited that environment. I wanted to make the scene as realistic as possible, this included the lighting also. Models…
Hello everybody this is my first post and I wanted to see if I can get a critique on my one of my first stylized scenes. I used Maya for my modeling and a combination of Zbrush, Photoshop, and Substance Painter to make the textures. Final render was in UE4. I was making this for the Blizzard Art Contest but missed the…
Hi everyone! Sharing a quick 1 week level design blockout I did for an art test earlier this year, I was wondering if I should retake this scene and develop it further for my portfolio so that the work doesn't go to waste, what do you think? or maybe just post it like this as a level design piece? not sure, since my…
I'm trying to figure out if there is a way to transfer meshes between two open 3dsmax scenes (I have two instances of max open) without having to export a file to the HD. Anyone know of anything?
First completed environment scene that definitely took up a lot of time while experimenting with work flows and techniques.Been working on it for a few months due to redoing most parts of it. Kitchen environment set in 1950s America. Doing up the blood was definitely the hardest to control but it has been fun experimenting…
Hello, Im created house mesh bit time ago but now i want use this in a simple scene. American style house after a cataclysm, this is a subject. I have many doubt, unknown questions but I will try to do something :poly121: New Old 3dsmax viewport Best regards, Peter
Just finished this as a final for my second year of Game development. I want to continue working on this scene and was hoping to get some feedback. I received good criticism from my professor but want some additional direction from a few different sets of eyes. Renders: http://imgur.com/a/jfOUZ#0
just a quick random art test that i used to mak a "nextgen" scene. I dont really concider it "next gen" because its still low poly as hell and only using a 512 for most all of it and two 64s and a 128 for the glow crap. id post the textures but they are nothing really special.