I recommend Frank Polygon's Sketchbook for some very nice hard surface modeling writeups and inspiration. Perhaps start a sketchbook thread yourself, to document your learnings. When starting out (share recent works to give people an idea where you're at), I would focus on making good looking assets and don't stress too…
Decided to post some progress on this character in order to hear from your feedback, good or bad. Right now I am starting to work on the folds for the chaps and later the leather jacket :) Already did a detail pass on some of the accessories on the lower body: Here is the concept by Alexander Ovchinnikov: This is my first…
I have no experience whatsoever with max scripting and try to avoid code as much as possible. However, there is a feature that I'd really love to see in Max, and if I knew how to, I'd code it. But I don't, so hopefully someone here with the skills would see the same benefits in it. I've mentioned the feature before. In…
Critiques saves lives!!! By closely referencing 'Anatomy for Sculptor', I reshaped the skull to more realistic proportions in order to have a good reference point for working on the eye and mouth area. Just by doing that, the sculpt looked miles better. I then worked on the eye area, sunking the eyeballs and really…
Here are my final pictures of the mech =) If any of you guys see something I should add, please do tell! =) My polycount is 34k and I have used diffuse, spec and normal texture :) It has been very fun working with this vehicle and Im ready to challenge myself for the next assignment >:) which will be an some sort of…
Here is a small think I've worked on for a bit. About 10000 polys, texture size 1024x4096. Diffuse, Normal and Spec map. Rendered with lightbox in cryengine 2. The screens are screengrabs from the turntable of the model, you can find it the whole video turntable at: http://www.vimeo.com/12510644 And here are some wires and…
Wow so I'm a bit nervous. It's been a long time (Febuaury 2012) since I posted any new personal work on Polycount. Life gets in the way, and we'll leave it at that. Here's 3 screenshots from what I'm considering a "beta" version of the environment. I would love the community's feedback-I've been more of a lurker the past…
So this environment is inspired by the Vøringfossen waterfall below. The point of this project is to follow up on my prevous one, get more comfortable using various tools including Unreal, Zbrush and Substance and to build a rigorous workflow for environments that have alot of vertical action. Here I have the WM canon that…
Microsoft has announced that they are making a contest in which student game devs are to create games based around issues dealing with Global Warming. Basically, student game makers use XNA to make games about this huge issue, then the top 3 get all their schooling paid for and the winners get an internship with MS Game…