Hey Folks, Can someone recommend a good Vetrex Color Paint tool/Plugin/Script? I have to paint specific and complicated (hard surface) Geo and the Standard VertexPaint Modifier doesnt let me deselect stuff and saving presets (probably a bug but I dont have the possibility to Update)
Hello , just installed 3ds max 2022 and the first thing I noticed is that there is no more the open toolbar with all icons there that I used a lot like grow, shrink etc, now I have to go to a minimized toolbar click on button , then loock another button and then a menu etc ... How can I do to restore it like it was in…
Hey polycount :) i was wondering if someone would help me out with how to model feathered wings it would help if you could post pictures or a detailed guide or a video showing the process C: thanks Here is what i am wanting to learn:
Hi, I've got a character made with about 20 different materials. I know that if I merge all the meshes into one, it will create a multi-Sub material with all the materials. The problem is I want to keep the meshes separate. I used to manually change the polygons'material ID of each individual meshes to fit with the…
Well I know I could do that after drinking a few pints, but there is a certain keyboard combination I sometimes press, which I don't know of, that rotates the entire viewport. Something with pressing alt and perhaps some more modifiers keys. Looked through the max docs but couldn't find anything. Know how to do this,…
I have already tried to: Reset XForm and convert to Epoly Edit normals, break, and unify Import and export from Zbrush Reset the smoothgroups to 1 I export with smoothgroups on (Both OBJ and FBX) Does anyone know what can cause this problem (smoothing or normals)? And what can I do to fix this? I get this result in…
this is in 2019 i was porting one of my maya shaders over and noticed some weird shit so i built a simple example. as you can see, the light is lighting going in the wrong direction .. as far as i know I've not done anything weird - the lighting calculation in the graph is pictured below (i'm aware it should really be…
Hi, I've created a high res head with the mouth closed but the lips are not welded together so it's possible to open the mouth. I created a low res the same way and I would like to know how to bake the normal map without detecting the backface. The reason for that is some of the upper lips will bake parts of the lower…
I'm trying to import a car (made in Max) to Maya but I always end up with a triangulated mesh. I've tried -FBX with triangulation unchecked - still triangulated. -3ds -obj I hear some people say it can't be done. Can it be done? Is there a format that can do it?