I'm trying to import a car (made in Max) to Maya but I always end up with a triangulated mesh.
I've tried
-FBX with triangulation unchecked - still triangulated.
-3ds
-obj
I hear some people say it can't be done. Can it be done? Is there a format that can do it?
Replies
ok so i don't know any recent max releases but i don't imagine that the options have changed much since.
We use the "send to maya" feature quite a lot at work. If the mesh is quads, it works. If there is an n-gon, it will triangulate the entire mesh.
We use an internally developed version of the "send to" feature, so im not sure if this applies to the default one.
I get it now. Thanks!