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3Dsmax baking - don't hit backface?

polycounter lvl 9
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olivierth polycounter lvl 9
Hi,

I've created a high res head with the mouth closed but the lips are not welded together so it's possible to open the mouth. I created a low res the same way and I would like to know how to bake the normal map without detecting the backface.

The reason for that is some of the upper lips will bake parts of the lower lips. Is there an option for that? Do I have to actually open the mouth just to bake the normal maps?

Tell me if I'm unclear.

Thanks.

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