I wanted to try an environment with curves since that's something that I have not tried before. Does anybody have any lessons learned from making snaking or rounded environments or have any good resources for planning them out? Thanks for taking a look.:)
Hi, I'm new to polycount and decided to share my latest project. This is a futuristic boiler that powers a ship. My focus was to make it lowpoly, yet retaining all the good looks. I've used a ton of normal maps in this project and still have some stuff to improve. I know I could have used less polygons (9,109 polys), but…
Hey, I was hoping to get some feedback on this asset, based on a quake 4 concept sketch. 800 Polys, 2k diffuse/spec/normal. I know that's a high map resolution for an asset like this, but since it's not going into a game I left the textures scaled up.
A futuristic environment I`ve been working on for my folio. Crits as always are welcome! Unreled shots (some shots are slightly less saturated&tinted compared to the rest, which is a postprocess effect in the editor I was experimenting with)> Wires I changed a few things from the concept (made by Zoran Cvetkovic) but…
*LATEST UPDATE* My main objective for this environment is to replace my old one and to learn dDo. It's based off of this concept that I found on http://inspiration3d.tumblr.com/ and according to the little watermark on the image the concept is by Jeremy Love. Concept Art My Current In Engine Progress: Most of the modelling…
Hey guys, I'm doing a sci-fi environment based on this wonderful concept by Jeremy Love: This will be my first environment. I'm familiar with the process of creating individual assets but I wanted to take it a step further and do something that is a bit more challenging. The final shot will be from the same perspective as…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Hey guys The latest character I have been working on. These are ZBrush BPR renders, I plan on taking this through to game res. I wanted a very fabric heavy, 1970s feel to the design. Feedback and comments are welcome. Cheers