A futuristic environment I`ve been working on for my folio. Crits as always are welcome!
Unreled shots (some shots are slightly less saturated&tinted compared to the rest, which is a postprocess effect in the editor I was experimenting with)>
Wires
I changed a few things from the concept (made by Zoran Cvetkovic) but generally, tried to stay close to it and recreate the mood and atmosphere of the painting>
Replies
I think the windows could use some more grunge, and maybe make a simple skybox and be able to see through the windows would really give this that extra pop to make it SUPER amazing.
I too mistook the "chambers" for windows. The concept shows a little more noise or something in them, to show that you aren't in fact looking outside. Yours are a little plain, so I thought it was just a sea-green sky.
I also think you're not benefiting from the amount of light that those look like they should be putting off. The chambers themselves are very bright, but there is nearly no projected light into the rest of the scene. Look at the concept again and see if you can drag some more of that light in. That will also likely help to defeat the "windows" issue, as the light will be so heavily colored.
Technical execution is already top notch, love the colours and shiny grungy metally-bits.
However, it does to seem to stay close enough to the sketch.
I think the problem is in lighting and what is seen behind windows. Basicaly, when looking on the sketch it feels like there is a liquid behind windows. in your case it feels like a green sky. It feels too transparent and does not have enough density in your case. Also on the original skecth window glass has some sort of "frost" effect on it (maybe it is a layer of slime). That adds complexity and interest to windows. In your scene window surface is rather simple and monotone.
Finally, it would be cool to have some light around windows. Right now there is not enough connection between outside and inside. Tweaks to lighting should fix that. It does not feel like the inside is lit by the light coming from outside.
Also I find it intresting everyone is reading those green panes, as windows to an outside area. I knew you were shooting for some sort of statis chambers but maybe that's due to the thread title? at any rate, some sort of hint at some contents to these chambers might help your case- (plus thats the most fun part of doing a stasis chamber scene! whats wrong with you!)
awesome work man-