Painting obsidian...I'm trying it on my Smoke Elemental for one of the pieces, my suggestion is to only paint whatever your engine will not be able to handle. If you can, try and use a specular map, and an environmental map (for reflections). Paint it black, and include any shades from the obsidian reference that Soccerman…
Hi Guys, I have to create an animation of a spatula applying a material to a wall of a house. How can I do this in 3ds max? Is it possible to animate the vertex painter mimicking the spatula movement then add a spatula model on top off the painting line and animate its movement? I don't care if there are no particles to…
This is my first thread here and i would like to use it for posting my progress in improving my hand painted textures. My plan is to make a bunch of smaller probs and hopefully see the quality improve over time. I am in the process of making a dagger with a hand painted texture in a WoW like style. I am a little stuck…
hey ! iam semi new to modeling/udk and ive made a very simple wall to test out vertex painting in UDK i followed a tutorial but somehow something goes wrong with me i press Ctrl and dragg on the wall ( i can see the circle ) but it doesnt paint anything on it ? if someone can help me that would be great, i have the nodes…
hey ! iam semi new to modeling/udk and ive made a very simple wall to test out vertex painting in UDK i followed a tutorial but somehow something goes wrong with me i press Ctrl and dragg on the wall ( i can see the circle ) but it doesnt paint anything on it ? if someone can help me that would be great, i have the nodes…
howdy guys hows it going again, trying to improve on my hand painted stylized textures, thought id do a good old sheild, ive read through most of the threads on hand painted stuff on the forum and have picked up a few good tips :) at the moment this is sitting fairly high poly for a sheild at 2900 tri's this is mainly…
Would like some feedback on my latest piece of work. I've used this workflow a few times, creating a high poly and baking out a normal and ambient occlusion and using the ambient occlusion as a guide to hand paint. I do use a specular map as well which I haven't done it yet for this. I know its probably not considered as a…
Hi everyone! This is a personal project i did for fun. Wonder woman for 3d print. Sculpted and painted in Zbrush. I Hope you like it! More images at: https://www.instagram.com/gonzalopm3d
Hello, I am wondering if it's possible to export vertex paint data from 3ds max to marmoset? I know it can be done using Polypaint with Zbrush, just wondering if it can be done with the vertex paint modifier in 3ds max too Thanks!
So I have been wondering how do you patterns on stencils line up well while painting it around a whole object? You move the stencil or the model and then it can be very hard to line it up again well but if you don't spin the model you can't paint the other side. I use mudbox and i'm kinda new to it.