howdy guys hows it going again, trying to improve on my hand painted stylized textures, thought id do a good old sheild, ive read through most of the threads on hand painted stuff on the forum and have picked up a few good tips
at the moment this is sitting fairly high poly for a sheild at 2900 tri's this is mainly because of the chain, only really worked on the wood so far still lots to do will keep you updated
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As for the textures themselves, don't get bogged down with small strokes and fine detail. Bold, simple stuff works well with this kind of stuff. Less is more and all that.
Looking forward to more!
I think the metal trim could be darker and save the brights for the highlights. Add some details where different surfaces meet each other like shadows and dirt. It could also use some other details that suggest how the shield was constructed like bolts or nails.
I think the thing that might really be holding the shield back is the overall design. It's not quite specific enough. Is it an orc shield or some poor human warrior? I think you should think of things that symbolize the characters that will be using it and inject that into the design as much as possible. At the moment, it looks like a pentagonal shield with some chains on it for no real reason. Maybe if they were securing some emblem or skull in place. The spikes suggest something more barbaric too, but they feel kind of tacked on at the moment (I'm not sure how they're coming out of the metal like that).
The texture looks pretty decent so far though. I like the changes you made from the first pic to the second.
Here's some ideas for the chains.
It also might be worth thinking about redesigning the use of the chains. They don't look like they are serving any real purpose from the front view. Maybe something more interesting like the chains are mounting some sort of emblem onto the front? There are plenty of good ideas!
Hope this helps!
dont have any suggestions though maybe put in axe in the middle of the sheild where that GIANT gash is or some arrows?