Hi, I am look for a Game Designer who is up for the challenge of creating a Simple ShockWave 3D MMORPG. Name of Game / Project: ApocalypseCity Requirements: - 3D Post-Apocalyptic City for the Stage / World - Multi User / Player Enabled (with ID / Password Login if possible with Score Board, recording Kill Score Points) -…
Hello all, Figured I'd share this mini project of mine even though it's not necessarily a classic art asset/model critique/all things are prototyped/subject to huge changes. Since being laid off, I figured it would be a nice thing to work on my own little game projects in UE4 to keep busy along with the whole job search…
hello all finally I made a new game with a french coder named Birslip It's a reflection/platform game for the Nintendo DS. This game is full 3D and it runs at 60fps. It includes 10 levels with differents features. You must collect all the bananas of each levels in order to finish them. Enjoy here Update :…
I think games are a form of art (along with the important business part and others there too but this is hot a topic about them). Now we just have to think that there's good art and bad art. In my opinion games like Shadow of the Colossus, Metroid Prime and Metal Gear Solid 3 are astounding pieces of art. It's a living,…
Hey folks 👋 I wanted to share a new project I’m working on: a creepy old house environment for my indie horror card game Desecrated Deck (Steam link below if you’re curious 👀). I’ve been doing hard-surface modeling for many years (props, hardsurface, clean shapes — that kinda stuff). BUT… I’ve actually never fully finished…
Team name: Kobra Studios - http://www.kobrastudios.com Project name: Messengers of God (Working Title). Brief description: MoG is a 3D tactical, 3rd person multiplayer shooter where players compete online in team based combat. Various modes of online play together with a well balanced pace to the action (Running & Gunning)…
Dear all, I am currently developing a game in UDK, mainly for iOS platform. It is a game somewhat special as it is developed together with a short film. The game cinematics are parts parts carefully chopped up from the film with a specific duration. The idea is that the game should replicate the places and characters that…
Hey, My name is Peter Richmond. I am a recent graduate from Ringling College of Art and Design where I studied Game Art and Design and earned a Bachelor's of Fine Arts Degree. I have a passion for creating game content and an even greater passion for playing great games! Please check out my work and let me know what you…
Project Title: Hanako - Soul of the Samurai Positions Open Character Artist (scroll down for preferences, requirements and payment info) Description: Hanako - Soul of the Samurai journeys through a beautiful, fictional rendition of 16th century Feudal Japan. Players choose between four types of warriors as they learn to…
Joris, who is our current artist for this particular project, referred me to this site to seek for artists. Team name : Scarlet Gaming, Inc. - Registered Company Project name : Project Lifeblood - Replica Hunters (formerly Exploring the Stars) Brief description : We need a replacement artist. Our current artist that was…