Thank you all to everyone who contacted me with interest in this job. I received many replies to this commission and it took me a bit to get through them all. This is an extremely talented community but after much deliberation I have found someone to take the job. My intent was to respond to everyone individually but new…
Hi polycounts I've been a part of this community for a long time and I post every now and then but I mostly just log in to check out other people's cool art. Anyway, I model every day for work (stuff I can't show most of the time) and I want to get better as an artist as well as be most apart of the community here on…
// current status: // Forearm in Unity Web player >> Hi I decided to learn some modelling for games and found this great forum. Lot of information about essential things that I have never heard (like normal maps) Here is my concept, I did it about 2 years a go (for flash game that I will never Finnish). This is where I'm…
So I'm not necessarily a beginner, though still a lot to learn, but I'm still getting discouraged while working on some projects. I thought I might see if there is any advice on workflow, or general advice, when it comes to the high poly model of a high to low poly process. I've done a lot of modeling but never took it so…
Senior Modeler SUMMARY: Firaxis Games is looking for an exceptionally skilled Senior 3D Modeler to work with one of our upcoming project teams. As a Senior Modeler, you will be working closely with the Project Art Director to create high quality assets that match the look and feel of the game world. The ideal candidate…
...I think the actual problem with this is the lack of actual in-app interface/workings. If I wanted this in Blender, where's the UI to deploy the actual AI functionality to the 3D workflow... I think many of us would want some sort of interface to tap onto directly in-app, from applications like Blender to game engines…
Hello Polycount! I've recently completed this gun model for the most part, this was a big practice project in terms of hard-surface modelling and topology, as well as realistic texturing. I'm looking for feedback on those two things for the most part, especially the topology. My workflow was the classic modelling a…
Hello, I used to texture when I was younger and now after 5 years of roaming the earth I thought about getting back into the field, but this time i want to learn modeling. I always wanted to skin my own models, but it seems i just cant get a model going and getting the flow as for some of the people on this forum. Here are…
I am thinking of modeling with a pen tablet instead of a mouse for various reasons. What are the advantages of modeling with a pen tablet? I would be very interested to know what shortcuts people actually use when modeling with a pen tablet to make it more efficient! I look forward to your answers.
Hello there :) I got a few questions that i'd like to ask you guys to help me with :) Im starting on a Hoth Snowspeeder model as seen in Star Wars: The Empire strikes back. I would like to model and texture a model that would have around the same standard as a modern triple A game such as the new Star Wars Battlefront…