Hello everyone, Below is my attempt on modeling a low polygon object and then texturing it in hand painted manners. Im trying to keep everything as simple as possible, i know that my modeling is still limited, so im trying to focus on the texture. Please let me know what should i fix, improve or focus on, my knowledge is…
Hi everyone, I wanted to start a thread about a game I am working on in my spare time to get some useful crits. I started out concepting and storyboarding the scenes I want to explore further. At the moment I have begun creating hand painted 3D props/ weapons for the characters, later I want to move onto a small scene and…
Hey everyone. Thanks for stopping by. I have a question. I have made maps for my low-poly mesh, but now, I think I want to go even lower poly. I have seen in numerous games where low-poly characters have hand-drawn facial animations. Is this achieved by creating a .mp4 and mapping a video to the animation? And if so, is…
Hello everyone, and welcome to my thread! Low Poly assets done with blender and hand painted with procreate. I wanted to challenge myself, so I have textured all the assets in one texture, to optimize the pack. If you have any tip or critic let me know !! I'm new here, so I hope doing this right (if not, let me know).…
I want to get back into Hand Painting a bit to Improve my skill in that area, I'm a fan of Blizzard and their art style so I'll be working towards building a Tavern much like how I would Imagine the tavern from Hearthstone looking. Not sure what Game Engine or Renderer I'll use yet and its not really Important right now…
hay Poly-count pple this first time to post here so i hope u like what i will do my target to make a stylized room from various concepts and styles to one style that i defined it here on this model work still in progress. goals: 1-finish the room in 45 day 2-post every weekend my progress 3-poly target 15K poly 4- improve…
Hi! I have some problems with hand keying animations using the HIK control rig (2013). I have done a few simple test animations to see how well one could animate with the HIK rig but I ran into some problems straight away. After saving the file and reopening it, a lot of the animation info was missing or altered. For…
Experienced 3D Artist is available for work SKILLS* 15+ exp in the game industry + Art Director * 6 years exp with Unity3D * Skilled in characters * Skilled in low-poly models and hand-painted textures * Skilled in Zbrush and Substance Painter * Works fast and proficient in following pipelines * I'm a co-operative and…
Personal hard-surface modeling study of the NYC R160 subway train. Currently focusing on the exterior and undercarriage, modeled from real-world references. Interior and texturing are still in progress.