Low Poly assets done with blender and hand painted with procreate. I wanted to challenge myself, so I have textured all the assets in one texture, to optimize the pack.
If you have any tip or critic let me know !!
I'm new here, so I hope doing this right (if not, let me know).
I'd recommend spending a bit more time straightening out some of the UVs to get the most from your texture map. You also shouldn't use a white background like that in your texture and should instead pad the textures as much as possible to avoid the possibility of mip mapping showing the seams. For the painting itself, because you're doing just the color map with no shaders you're going to want to learn how to paint in fake reflections else the metal will come across as stone. Also when presenting this kind of hand painted work you should generally use flat colors in the render (no shading), instead of the default shading like it seems you are atm.
Replies
For the painting itself, because you're doing just the color map with no shaders you're going to want to learn how to paint in fake reflections else the metal will come across as stone. Also when presenting this kind of hand painted work you should generally use flat colors in the render (no shading), instead of the default shading like it seems you are atm.