Thank you for your kind feedback. I’ll be switching to a new posting format going forward. More focus and short. As part of my interior asset development, I’m focusing on trim sheets and modular workflows to build out the interior environment. ★ Interior assets breakdown. Maya [Modelling] ★ Close-up of Ceiling and Stairs.…
Hi guys, Before let me introduce myself, I'm a full time graphic designer in a packaging agency (box) and a selftaugh 2D_3D concept artist. I'm here to learn, and would like to say that i really appeciate the forum/website which a pure gold mine for a loner 3D enhusiast like me! (my last post is about 2 years ago for XMD…
Hi guys, was wondering if I could get a quick crit on something. I've been working on Michelin XML tires used on military vehicles. I've finished the high poly and baked to low. Right now the low poly tire is sitting at 224 tris. Is that considered too high or do I need more geo to better suite the high res. I know if I…
Hi All! I'm directing an indie VR arcade game called "Resistor" The idea is American Gladiators meets Smash TV with some SHMUP type gameplay. Feedback welcome and appreciated! :) Platform is Gear VR (With a motion capture system) so art needs to run at 60 fps on mobile hardware, O___o Big challenge, but nice opportunity to…
Due to lack of knowledge ive been forced to put down my ak47 project :/ however the skills ive learnt i will be applying to other weapons. please refer to this wip to see how i created all my drawings :) http://polycount.com/discussion/170113/pc-csgo-ak47-xenomorphed-wip#latest This design will be based of two things. the…
So I just recently picked up Zbrush after doing research on it, and I have watched about 6 or 7 beginner tutorials on Zbrush through Digital Tutor. I figured I would use the small things I've learned and apply them, as well as mess around and teach myself through tinkering with the program. I'm a self-taught artist, and I…