Hi All! I'm directing an indie VR arcade game called "Resistor" The idea is American Gladiators meets Smash TV with some SHMUP type gameplay. Feedback welcome and appreciated!
Platform is Gear VR (With a motion capture system) so art needs to run at 60 fps on mobile hardware, O___o Big challenge, but nice opportunity to develop a clean-minimal sci-fi techy look.
Here's a video of the system in action with multiplayer:
https://www.youtube.com/watch?v=6GRAByGCR88 Top image is a concept render in maya using Redshift
/// Here's first draft of the environment in Unity. I want you to feel like you're inside a computer fending off a virus invasion. This version is a bit too literal in my opinion.
/// Version 2 Tried to simplify playing field and go a bit more VR . . . less literal computer. Starting to work on some enemy AI SHMUP patterns, I'm likely going to rearrange the space once I know more how the AI will work.
/// Reverse angle from player's perspective (The red stripes in the BG are audio responsive to the music bass)
Any tips, thoughts, or references I should look at? Lemme know!
Thanks!
Replies
/// Wireframe: I also did a slap rig to try some poses, this character will be entirely procedurally animated ... zero keyframes (yay lead engineer with robotics knowledge! ) This also allows us to make them extremely physics responsive, so you can shoot them and the wobble realistically / blow off limb and they still keep comin' #nightmarefuel
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