Hello Everyone. I currently have a game under development using UE4. I am using the shootergame as a base. I have just purchased the UAIS blueprints system from the UE4 market place. I need some help implanting this in with using my blueprint character and enemies. Basically I just need the UAIS system to be intact I guess…
I work as a freelancer using UE4 primarily for previs and cinematics. I'd like to share a recent commision (my first 'solo' project, so to speak). I've learned a huge amount about UE4 and the broader production pipeline over the course the project and I'm looking forward to putting this into practice in the next one.…
Hi Guys, this time I´m working on an architectural visualization of my college. We want to use it to show new students our campus with the Rift. Later on I´m also going to make a little fungame out of it with some students. But at first I have to get all assets in there and still be able to play the game with at least 60…
Hello As of lately I've been planning to create environment in Unreal Engine 4 but after analyzing all of UE4 marketplace free examples i stumbled across problem. When i worked on the environment last time i have used texture atlas to make up for all of my texture work on assets, but now that i checked UE4 packs i noticed…
Hello everyone I want to share with you a scene that I have developed in UE4. It is a 3D recreation of a real coffee shop. To create this scene I used UE4, 3dsMax, Substance Painter and Designer. I made most of the content from scratch, with the exception of some scanned materials (the brick texture of the wall) and…
Recently I've been wondering what steps people take when they create an asset (static mesh) for UE3. Anyone want to share from beginning to end the basic steps they take when creating a static mesh of UE3? Here are a couple steps to give you an idea of what I'm looking for. I'm putting these in no specific order. - Gather…
hey guys. I have a little question. i see much is shown here with UE3 and i want to make some models from me in UE3 for Portfolio and to learn more about this engine. I import all stuff in the unreal tournament 3 editor. work on material and put the model with some light in the empty world on a plane. hmm ok nice so far…
Koola's at it again. The same guy that made those crazy ue4 archviz renders and that snowy forest is back with another stunning scene. [ame] https://www.youtube.com/watch?v=_nLGoqqDc0w[/ame] His thread on the UE4 forum: https://forums.unrealengine.com/showthread.php?58385-Koola-s-stuff/page4&
I'm having some trouble getting UE4 to display this specific area of my model correctly. It was baked in Toolbag 3 using MikkTSpace with a triangulated mesh. As you can see, the results display correctly in Toolbag 3, however there are a few rogue triangles visible in UE4. Any suggestions?
I am sure this is really dumb thing to ask but anyway, How do you instance an object in UE4 so that editing the properties of one alters the properties of them all? I have a room with a number of lights in it and am fiddling with intensity and range and its a lot of hassle to edit them individually. Its been a long time…