Hey there, So I have been working on a scene consisting of multiple props and textures. As I have completed all my models, I wanted to get the scene set up to a very basic level but on doing so I have come across a few small issues. I have compiled some slides in IMGUR to show you guys whats going on here.…
Hi all ,This environment is about a amateur detective trying to solve a case .In this Environment i am trying to show that our Young Detective cannot afford a real office so he setup his office in his mothers dormer store room where she has her little flower garden . References for room setup sorry , i am not able to…
Hello, guys! Thanks for trying to help me :) Everytime I import this mesh into UE4, I have this message (Nearly zero bi-normals...) I exported it from blender 2.8. FBX file. UVs are good. I don't know what's problem, could you help me please?
(Posted on reddit but its not very populated) We are looking for substance alternatives and wanted to check back to M4 after trying the beta. In the beta I didn't like it because it always had these loading times and lags when doing things. We just tested the latest demo and making a layer loaded for 2 seconds or something…
One Small Step is a short animated film about an alien named Roswell attempting to take over Earth. Having earned an honours degree in Planetary Invasion for his award winning invasion of Kepler 22-B, Roswell sets his sights on Earth - his largest project to date. Some current screenshots: Adam Nield - Lead TD + Lighting…
I created a tile-able texture in zbrush that Im capturing materials from. The normal, diffuse and spec worked well. However I am having trouble getting a good material setting for capturing cavity maps. I tried using Behrooz's settings from this thread http://www.zbrushcentral.com/showthread.php?t=79141&page=15&pp=15 But…
This may be a really bizzare question but can I get an HDRI from a Screen reflection capture in Unreal? I have almost finished a project and have the lighting set up but I am texturing a few assets in Substance painter. Was just curious if I could somehow rip a HDRI of sorts so I can texture with a similar colour and…
@Neox interesting, now switching tangent spaces doesn't seem to resolve it for me either. I'm not sure how to reproduce that fix now, I'll look into it more. Export settings could be an issue here, I believe we're using a more recent version of the FBX importer in Toolbag 4, so if you're saving tangents/binormals into the…
Hey guys, I have been working on a project for a bit of time now. And I have been stuck for quite a bit on one of the last part of the project. I have made a grid of meshes made in Niagara and I am trying to change the texture of some of those cubes to create a given word chosen at runtime.I am simply stuck here and unable…
Hello guy, i have a lot of questions about these two programmes! First. 1. I have seen different character presentations like this ( https://www.youtube.com/watch?v=MK64twSZrA0) and im really confused. I mean, why Unrealengine4 instead of marmoset? You can do this real time rendering with camera in marmoset too, with the…