We’re developing a stylized endless runner game for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a programmer, animator, and game designer. We work remotely, communicate via Discord, and share data…
I'm trying to understando how the edge loops for the hips should work. I'm trying to internalize how to use 5-star poles to change direction of the loops. I was able to come up with this: Is this ok? Does it makes sense? How should i improve it, or what should i change? Thanks!
I need some help with how I should construct my loops, for the main road no problem but for the smaller sections I don't know how to implement a loop. I can use nurbs but I want some challenge and use subd. http://imageshack.us/photo/my-images/41/subdcivil.jpg/
another way you might use is select an edge that is at a right angle to the loop, hit ring instead of loop, and use connect. then you can choose how many loops to add edit: bronco, do you need the chamfer when the connect tool can specify the number of loops to add?
Hey all, When I first learned modeling I was taught on Maya. I ended up hovering over to 3DS on my own because it just felt more natural the second I used it. I ran across a situation where there is a certain tool I would find useful that I could not find an equivalent for in 3DS. The tool is 'Offset Edge Loop' and it…
Hey guys, Is there an easy way to tell a particle system to loop in a level just so you can see it for testing while in-game. I know I can restart it in the level from Cascade, and I can also add a Matinee and just have it loop there, but I was wondering if there was a simpler way. Thanks.
Hi!! I am testing particles into Maya 2009. Usually creating particles directly into a game engine or some very targeted software to particle. (TimeLineFX, Illusion...) Anyway, I am trying to find a way to make the particles animation loop into Maya. Then I could render 20 frames pictures using it as a sprite sheet. As…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for freelance 3D artists experienced in creating realistic high-poly animals for an Action Adventure game with near-AAA visual quality. We have attached reference images to showcase the target quality level. Animals in Scope *…
Quite a few suggestions, actually the post was getting out of hands :) In the end, I've opted to upload the thing to scriptspot instead, no encryption, of course: heuristic edge select. Hope it gives you the results you were after; feel free to adapt it to your needs eitherway. The [...].numberSet != 3 part basically…
We're hiring (again)! There are many Hybrid/On-site Art positions that we're interested in finding, please see Sperasoft's website in the Careers section for the full information and qualifications (https://apply.workable.com/sperasoft/). Some examples below: VFX Artist - Warsaw / Belgrade Lighting Artist (Senior) - Warsaw…