Hello all! I'm trying to develop my 3D skills, particularly GLSL, but unfortunately I've gotten a bit stuck as I want to do something that I can't find any online documentation for. I've been a longtime reader of Polycount so I thought I'd sign up and see if I could get any assistance from the community :) Within my shader…
PLEASE NOTE: First post will always be updated to show the latest progress-image. Ive been showing this around for awhile on a few 3D forums but felt I should put it here aswell since you guys usually give a different kind of crits. As the title says, Im doing a piece for my portfolio and general knowledge-boosting.…
Hey Polycount. I'm creating a building with both an interior and exterior for my showreel and I'd really appreciate some crit/pointers. The building is a remake of a mod I made for Fallout:NewVegas in 2010 called Cold Deck Gift Shop. It's meant to be a gambling themed gift store. I'd really like to push this work to the…
Hey everyone! Firstly and foremost I would like to mention that I do not have any real prior experience modeling (I've gotten to this point once or twice only to see that the model looked awful and I would scrap the project). This model is intended to become a mod for a udk game "killingfloor," the limit from my…
Hey guys, I'm currently working on my Final Year Project at Staffs Uni and im researching into both Modularity and Environment Creation for Sports Games with the idea to blend the two together. The primary aim of the project is to increase my knowledge of the modular process and how it can be applied to large, complex…
Uk Based Coder Needed For Dare Competition Hey, myself and 4 others are entering Dare to be Digital 2012. We are at university studying Games Design in Norwich UK. We have a very polished submission but we need one programmer to complete our team. We have had UDK in mind thus far, but we are open to any suggestion a…
Hello, Nice to meet you guys! Eric Testroete told me about this forum. My name is Alexandre and I am a student of Game Design in Brazil; Im new to the game industry. I have very little practical experience, and was hoping for a little advice. Ive learned some modeling and animation; but there are so many areas of study…
Hello, everyone! I am working on a school project, and am running into some issues. (I'm pretty sure this is the right thread ._____.) Okay so here it goes: The assignment is: Make a sci-fi hallway, texture and slap into UDK for modular-art practice. I'm having baking issues with my wall...This is what my hi-poly looks…
So, I've been wanting to experiment with Skyrim's engine. I figured it'd give me a little challenge to be able to model & texture an actual game model instead of the usual Marmoset or UDK render. I finally chose a simple sword & and shield for my Nord ranger :P I'm following a few tutorials, but surprisingly, they aren't…
Hey you hand painting guys out there...I was wondering if you guys can help me out on hand painting an entire environment...this chandelier was the style I was going for...this seemed easy enough to hand paint taking into consideration only a single light source on a single item... I had also wondered if a spec map is…