Hello, everyone! I am working on a school project, and am running into some issues. (I'm pretty sure this is the right thread ._____.)
Okay so here it goes:
The assignment is: Make a sci-fi hallway, texture and slap into UDK for modular-art practice.
I'm having baking issues with my wall...This is what my hi-poly looks like:
and my lo-poly is flush with the hi-poly to the best of my ability it looks like this:
So I unwrapped my lo-poly and exported both fully as OBJ files (one right on top of the other) and took them to my buddy xNormal. Aaaand...this is what happens..:
...yeah. And my ambient occlusion looks no different. I'm at a loss, I'm not sure where I went wrong...Could someone offer some kind of help or alternative?
Thank you so much in advance!!