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3DS Max and xNormal Help?

Hello, everyone! I am working on a school project, and am running into some issues. (I'm pretty sure this is the right thread ._____.)

Okay so here it goes:

The assignment is: Make a sci-fi hallway, texture and slap into UDK for modular-art practice.

I'm having baking issues with my wall...This is what my hi-poly looks like:


hi_poly_wall.jpg

and my lo-poly is flush with the hi-poly to the best of my ability it looks like this:

lo_poly_wall.jpg


So I unwrapped my lo-poly and exported both fully as OBJ files (one right on top of the other) and took them to my buddy xNormal. Aaaand...this is what happens..:

wall__normals.jpg


...yeah. And my ambient occlusion looks no different. I'm at a loss, I'm not sure where I went wrong...Could someone offer some kind of help or alternative?

Thank you so much in advance!!
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