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Cold Deck Gift Shop Building

polycounter lvl 9
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AGarton polycounter lvl 9
Hey Polycount. I'm creating a building with both an interior and exterior for my showreel and I'd really appreciate some crit/pointers.

The building is a remake of a mod I made for Fallout:NewVegas in 2010 called Cold Deck Gift Shop. It's meant to be a gambling themed gift store.

I'd really like to push this work to the best it can be, and any guidance is welcome since I've never attempted anything Showreel-worthy before.

Here's the original model I built for FO:NV. You can't tell from the pic but it's horribly modelled.
39744-3-1295551021.jpg



This is my new model in UDK so far:

NaPKC9J.jpg

Assets:
smMNn8V.jpg



And a material setup to change the colour of the individual poker chips:

KdIU4Yf.jpg


I'm aiming to become a proffesional Environment Art (at some point in the future). Does anyone know whether it's more desirable to create entire environments for showreel pieces. or smaller, more focused assets?

Thanks!

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  • AGarton
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    AGarton polycounter lvl 9
    Bit of an update:

    My attempt to save texture space by using a colour change material was too ugly so now each chip has it's own 512X512 texture.

    zmBHhea.jpg

    Also made a sign for the shop.

    lIzZfTI.jpg
    6raSRLD.jpg
    hD8RBej.jpg

    I decided I wanted to show the building in a cross-section of an environment. I'm going to make the desert look like it was hit by an earthquake (the current terrain is just a stand-in), have a large crack down the middle of the asphalt road, and model a pickup truck that's fallen into a piece of broken ground.

    As always, any comments and crits are very welcome!
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