Hey Polycount. I'm creating a building with both an interior and exterior for my showreel and I'd really appreciate some crit/pointers.
The building is a remake of a mod I made for Fallout:NewVegas in 2010 called Cold Deck Gift Shop. It's meant to be a gambling themed gift store.
I'd really like to push this work to the best it can be, and any guidance is welcome since I've never attempted anything Showreel-worthy before.
Here's the original model I built for FO:NV. You can't tell from the pic but it's horribly modelled.
This is my new model in UDK so far:Assets:
And a material setup to change the colour of the individual poker chips:
I'm aiming to become a proffesional Environment Art (at some point in the future). Does anyone know whether it's more desirable to create entire environments for showreel pieces. or smaller, more focused assets?
Thanks!
Replies
My attempt to save texture space by using a colour change material was too ugly so now each chip has it's own 512X512 texture.
Also made a sign for the shop.
I decided I wanted to show the building in a cross-section of an environment. I'm going to make the desert look like it was hit by an earthquake (the current terrain is just a stand-in), have a large crack down the middle of the asphalt road, and model a pickup truck that's fallen into a piece of broken ground.
As always, any comments and crits are very welcome!