Hi folks, just finished up a tool that streamlines some hard surfaces modeling procedures that we often find ourselves doin in maya. Posted up on my blog for download in case anyone wants to try it out. Hope it helps :) http://shonmitchell.blogspot.com/2014/12/updated-script-now-available-for.html
What is dissss Intuos 3D https://www.youtube.com/watch?v=7-JsejYmdgU Wacom has a new tablet coming out designed for 3d and it apparently comes with some kind of streamlined version of Zbrush. Wonder what the limitations are? Could be quite interesting for those of us not willing to drop $700.
Technical Artist Art – Frisco, TexasGearbox is looking for a motivated Technical Artist to assist in the identification and optimization of game content, to ship efficient AAA quality games. Please note: If you are looking for a Technical Animation or Rigging position please check our animation job listings for any…
Naughty Dog is hiring. We are the creators of the Uncharted series for the PS3, and we are currently seeking a dynamic artist. Responsibilities: Breaking-up environment geometry and running Maya and/or Houdini dynamic simulations of their destruction. Preserving existing UV information and generating new UVs as needed…
Hi all! This is a scene I started working on last week and have been working on during evenings here and there. I got really inspired by Tor Frick's lab scene and the way he did it, so I thought I'd give that workflow a shot. There aren't any real concepts for the scene, and I'm making it up as I go. I've got my mass…
<font color="red">Job Purpose:</font> Conceptualize and create character models and textures, under the direction of the Lead Artist, which meet the aesthetic, creative and technical quality standards of Lucasarts. Mentors less-experienced artists. <font color="red">Major Responsibilities:</font> Demonstrate a broad…
<font color="red">Job Description:</font> The creation of 3D character animation, under the direction of the Lead Artist and Lead Animator, that meets the originality, creative, and technical quality standards of LucasArts. Mentors and sets the example to others. <font color="red">Major Responsibilities:</font>…
I was thinking that maybe Low Res might be better to begin with if nothing else because you can get it in the game to see what does and does not work. Versus if you start with the high, then make the low and find problem areas with the game engine. You then have to go back and add/subtract from the high, rexport and fix.…
Hello Polycounters, I've been researching the usage of modularity for games with a top-down camera like RTS games. It's been pretty exciting learning how these assets are made. Breaking down the different components from different games and artists it's definitely been a learning experience, but I've recently hit an art…
Hello, I was wondering if anyone had any good, streamlined, workflows on how to keep Instance objects organized in Maya. I'm finding it hard to know what's what and how they work. Any thoughts would be helpful. Here's the project I'm working on with it...lots of bolts. This is for a high poly character, not game: PS: I'm…